Sunday, 20 April 2014

The one where I write a Malifaux Story!

Hey hey! Just a little bit of short story writing today to keep me ticking over in the Easter season! I started this ages ago but being away with the inlaws and having nothing to paint and being banned from reading anything remotely geeky I've been forced to delve into my imagination and give it a go with a little writing exercise! 
Before you read, some of you may know that I don't read a lot of fluff surrounding games systems...particularly 40k and I only really know bits of fluff through people telling me! So, I've looked at a Malifaux piece today and I have an idea for another soon! 
Hope you have a good Easter and I really hope you enjoy this story! 

Peering into the seemingly endless darkness, Komi realised that the night was still a long way from the dismal light of morning. Visions of daemons and creatures of the Breach paraded around her ceiling, dancing to the silent music which filled the void of emptiness in her head.
It had been a long time since Komi stepped into the Breach for the first time leaving the earthly world behind but those memories still held as firm as those she had seen in Malifaux, only now they have been distorted in such a way that fact and fiction combine in a bitter cacophony of reality which has been hard to escape.
This wasn't the first sleepless night, nor would it be the last but one thing was for certain; it was like no other.  

Komi came into the Breach as a tourist, a young child in the arms of her mother however the seeming emptiness that surrounded Malifaux in those early days presented itself to Komi's parents in a bewitching and spellbinding trance. 
Suddenly populated by happy-go-lucky wanderers, travelling to seek their fortune it was an opportune time for Komi's parents to join the rush to be one of the few who struck lucky in the mines of Malifaux. This wasn't to be and through long nights and backhanded deeds both of Komi's parents disappeared in mysterious circumstances. Rumours of the time speculated that they made a deal with the near-devil Jacob Lynch to try to increase their chances of soulstone gain, others claimed that spirits who fed on the souls of the despondent enveloped them and they were dragged into the aether to be used as slaves of the neverborn. Whatever the reason, they weren't here now and they couldn't take away the memories that have happened. Now Komi was alone in a run down shack in the middle of an abandoned stone-rush town, unafraid of most events that would happen around her but still with a nagging sensation at the back of her mind that something was disastrously wrong somewhere through the Breach! She had many sleepless nights before which gave pause for thought about her future but something tonight made her wonder if it meant something more. 

Quickly rising from her stone slab, Komi crept through the empty cobblestone street without making too much sound. Screams of the wind steering through cracked brickwork and slams of wooden shutters reverberated around the surrounding area making the street seem something like a nightmare. A vision of a pale green Spector  flashed in front of Komi's eyes. She blinked...nothing. The vision was something of her imagination she assumed and continued her fearless walk down the never ending corridor of night. Again a green flash, this time in the corner of her eye. Once was just imagination, twice was getting spooky...the third time however, started a heart beat in Komi like a thunder roll. She picked up pace gradually getting faster, this pace was not enough! The green flash was not a flash any longer, it appeared as a translucent Spector right in front of Komi bringing her to such a halt that her torso flung forward while her feet rooted themselves into the opened cobblestones below. 

With a scream which shattered the panes of the abandoned houses around them the apparition brought Komi to a complete halt.  The apparition gained form and the translucent green shaped into a gangly figure with jet black flowing hair and piercing red eyes. The gaze transfixed Komi, it was as if the two beams of red were reading her mind or at least anchoring her into position. The spectre's newly found pale face  tightened, it's lips braced together and the red light coming from it's eyes consumed the surrounding area engulfing the ghost town in a flood of light. Komi couldn't look any longer, she closed her eyes and tried to turn away but found she couldn't! The engulfing light faded, the blinding red flash died away, running down the walls like blood trickling.

The scene had changed. Gone were the faded signs, broken shutters and smashed glass. In its place; a dismal narrow corridor with dim fire light barely stretching the length of the hall. A musty smell fermented filled the air making it hard for Komi to breath. Still transfixed to the spot, she became more aware that this was a part of Malifaux that hadn't been explored in great depth, at least, not by the workers or peasants! The figure which once was a terrifying form had been transformed into a flesh form child with hollow black eyes void of all emotion. 
A jolt took control of Komi and she was flung forward sprawling on the floor at the feet of this spectre. The child began a seamless glide down the dim corridor and it was all Komi could do not to follow. Every once in a while the raging torch light which spread it's chilling glow into the corridor extinguished itself as soon as the figure went past. Komi had to keep up, the problem was the apparition got quicker and quicker which meant Komi ended up sprinting to keep up. Eventually however it was too late. The figure disappeared once more leaving Komi in a state of absolute darkness. 
Her new found surroundings, or lack of them, brought Komi to another sharp halt and a stillness which resembled a meerkat waiting for the next sign. 'If only' she thought, 'I'd eaten my carrots...'
"That wouldn't help you..." Bellowed a voice which reverberated around the immediate surroundings. "You have been chosen..." It continued.
Komi's startled reaction saw her grasping against the jagged chiseled rock, her hands scrambling for some sort of release, a door or a hole. Choosing to ignore the fact she had only thought a silly thought to keep herself amused rather than exclaiming it was not at the forefront of her mind.
The voice's deep lull somehow sounded more reassuring than first thought. "We have been watching you very closely" it explained "you have everything we need."
"We?" Komi's stuttering high voice broke the monotone drone which came before.
"Yes, we."
Before Komi could begin to contemplate what would happen, it happened. Another flash of light blinded the child sending her once again sprawling to the floor, this time in shock more than exhaustion. The scene had been reset. Komi was back in her empty slum street in the middle of the day. The town, still ghostly, had a different feel. A warmer glow. 
Komi looked down panning the ground beneath her feet. A silver glint caught her eye. She bent down to pick it up. As she drew closer she gained a better appreciation of what it was. 
There, reflecting in the beaming sunlight, a new silver coin with the inscription

'Our duty until death'

It was true, she had been chosen... to become a Marshall of the Guild.

-----------------------------------------------------------------------------------------------------------------------

In other news, I have acquired a Tara crew and I will be doing something special with the it I shall leave that for another post! 

Thanks for reading!
I'll see you soon! 

Thursday, 17 April 2014

The one where we go a bit Mali-Crazy!

I have said that I wanted to have a crack at using Shlong (Shenlong) in a game of Faux and today my wish came true! By the time you're reading this, it may be a few days ago depending on when I can finish this post!
Well, just Aladdin with the lamp I got my wish! Not once but 3 times...plus a demo game!
I went to my LGS to just have a game of perhaps 40k, My Little Pony and Malifaux... I know what you're thinking "In one day?! You one crazy dude!" Yeah, maybe but I do love a bit of friendly gaming!

One thing I have realized at the moment is that opponents I'm playing are either beginners who have picked the game up over the course of the last month and have built a crew and played a demo game or two or are players who have a collection of models which they've played a few times with but haven't worked out any combos with or worked out a specific order to use them in. Now, I'm not writing this to sound like I'm King of the Hill because if you've read recent posts you will discover I'm nowhere close but it does put me in a tricky position and one I have been actively trying to fix! What happens is that I'm playing players who are new to the game and when I'm either trying to pull of combos or do things which are a bit tricksy their eyes glaze over or they look with a mood of puzzling bewilderment as I start moving models or putting burning onto a Shlong (see, the smut has started already!). I'm really fortunate that I listen to and talk to a lot of experienced players, not just in Malifaux but in 40k too who know what they're doing so by watching what they do and trying to adjust my game to adapt to a play style it changes they way I'd build a crew or an army! The evidence of this is in the Malifaux Campaign at my LGS where I played the two closest rivals and beat them 8-5 and 8-4 in two very competitive but relatively straightforward games! Contrast this to Monday's game in Leicester when I took a crew which would have been okay in my store, instead it got dominated worse than Ukraine... too soon?
It's really made me think about the way I play and I still want to keep that fun thematic edge but have a bit of steel in there so figures don't roll over like Ronaldo in the penalty area! I've been down to a few clubs to play and I really need to get down there again but it's finding time to get down there and actually play a game! I'm hoping that I can pop down to one in Walsall soon and give a few players a game! Maybe try out Mei Feng, which I've been meaning to do or even look at Shlong/Misaki!

I went through my Shlong list in my last post with the upgrades etc and outlined basically what was going to happen! I was really lucky today to play 4 games, two of which were demo games and one of the two only had 3 models each but they were all pretty kick ass!
I'll start at the very beginning... Whilst in the shop kicking around doing just about fuck all, I managed to arrange a game against one of the regulars who plays Collette. Fortunately for me he didn't have Collette with him so he borrowed a Ramos crew which consisted of: Ramos, Jace, 3 Brass Spiders, that stupid looking spider person and a few other bits and bobs! Now, I know what you're thinking, what an awesome crew with other bits and bobs! He's an awesome character! And in response to these sarcastic remarks... Fuck you! :)



Anyway, I'm playing the same Shlong crew I've posted about before but this time... I've subbed out Izamu because... FUHATSU'S HERE!!! ARGH! I built Fu in lightning time and blu-tacked him to the base because I want to put him on a scenic base! In this game though, I never got to use Fu because...
My opponent wanted to really play board games, specifically Battlestar Galatica, Star Wars, War on Terror and Love Letter...which I REALLY need to order! When we arranged the game the people who were partaking in the board games were not in the store but just before we started... they arrived! This prompted my opponent to play a half-assed game of Faux which lasted 2 turns...
Basically, I had killed the spiders in the first turn through his sheer stupidity and he left Ramos out in the open so I took a pop shot with a focused Sniper, causing a few wounds. My first activation in the 2nd turn was the sniper again against a Ramos out in the open... I flip the Red Joker for damage... killing Ramos! Well, this was an idea opportunity for my opponent to throw a world class mini rage quit with the line: "Well you've killed Ramos, the rest of the crew is fucked! I give up. No point in playing, he's dead!" Hmmm... Okay! So it's taken me 2 turns, well not even that! 1 turn and 1 activation to cause someone to quit a game...now, I'm taking that as a win no matter how you want to wrap that up! A bit of a non-starter really because his heart wasn't in it and I was never going to get a decent game out of it despite him being a very capable player who would have actually of given me a game!
Never mind... I was up for a demo game of 1000pts 40k with a guy who hasn't played in years so that would be all good! Well... it would be all good if the owner of the shop didn't ask me to demo a different game which wasn't 40k... in fact, it was Malifaux! I did tell him later I should give up my teaching career and go and work in GW on commission or get paid by him to demo games, specifically Malifaux!

The guy I ran a demo for was actually a GW employee some years ago (Paul), so he wasn't new to wargames and was really intrigued by the card flipping mechanic! He was taken by Rasputina and her crew, so we played 3 models each. I took Seamus, Madame Sybelle and a Rotten Belle, whereas he took Raspy, Ice Gamin and Ice Golem! Well... it didn't end well for the prostitute killing resurrectionist! We went though the basic mechanics of the game, damage flips, walking, beating the shit out of undead hookers with no consequence, then we moved on to a bigger game! For this we used the Raspy box set which comes right to 25 SS (without upgrades) and I used Misaki with a Torakage, Ten Thunder Archer and Ototo... how kind am I?! We played a few more rules; Strat - Squatter's Rights, using Soulstones, casting spells through the bullshit Frozen Heart models and killing Ten Thunder models without much fuss! Paul really enjoyed it and we talked for a bit about all the different Masters in the Arcanists and different models he could use if he wanted to play. In the end he picked up a fate deck, Raspy crew box, Sabertooth and a Arsenal Box for his starting crew and his intention is to join in the Campaign and try to rule Malifaux! A really successful demo game I feel and another player to join the ranks of the Stourbridge Malifaux Community! Huzzah!











My final game of the night was against a Seamus crew (40SS - the boxed crew) which was being run by a lad called Luke, who had watched Malifaux for a few months being played by various people and wanted to give it a go! Now, to be fair to him he really knew his stuff and I didn't have to carry him like I thought I would and he got on with the game really well! Seamus' blunderbuss is just obscene! I didn't realize until I played it earlier how good it was! Well, when used against you it's even worse! Luke managed to raise the dead...over and over... he managed to kill Yamaziko, the Sniper, Peasants and even a Fermented Monk which looked suspiciously like a Oiran but when they're that fermented they don't really care what they dress like, they're just grateful for clothes and maybe a warm bed...although not with Seamus!
Alas, it wasn't enough! We played a basic Strat - Squatter's Rights with no schemes so he could get his head round playing a mission and using a crew!
I played Shlong (with all the upgrades stated in the last post) with:
Yama (with Smoke and Shadows)
Fuhatsu
2 Peasants
Fermented Monk
Sniper


The game ended with just Shlong, Fuhatsu and a Peasant. For Luke... 2 Belles! Absolute carnage! I came away with a 10-7 win! I've realized that Shlong shouldn't really be pumped forward into combat or near it! He should be kept somewhere safe with some nice cosy slippers!!!


And... Just a few more figures from other games going on in store...

All in all, a very successful day of Malifaux gaming! I've really enjoyed my games today and I hope that I can continue my progression and perhaps beat someone who really doesn't want to play because they'd rather sit around and play with cardboard counters instead of beautiful plastic models in just 1 turn!!!

Well that's all from me for tonight! Have a great Easter!

I'll see you soon!


Wednesday, 16 April 2014

The one where I plan Hallowfaux!

Well, kind of a short post tonight but I wanted to jot down a few ideas so that people could see the process I'm going through with this event and give you a little bit of background to it.
This event is actually planned for November to coincide with Halloween... bet you didn't see that one coming! What is different is that we are going to be playing a tournament with 3 different scenarios each using various monsters and my personal favourite... The Four Porkmen of the Porkpocalypse! (Patent Pending!) Which will be 4 gremlins riding pigs! (Or very close to that depending on model restrictions!

So far, I've got 2 ways to do this tournament mapped out in my head. One way is the way I am about to put on the page now, with 3 different games and each of the monsters and Porkmen having various stat cards different to normal Malifaux rules and each player gets to control the monsters depending on what is happening. Please bear in mind this is a first draft having only talked about it a matter of hours ago so it's not perfect, it does need tweaks and a bit of play testing to ensure it's all okay!



Hallowfaux: NicodemS Resurrection
Malifaux Tournament

-         A time limit of 1 hour 30 minutes is set for each round.
Scenario 1:
Resurrection for all
Strategy: Reckoning
Schemes: Cursed Object, Make Them Suffer, Power Ritual, Take Prisoner, Line in the Sand
Deployment: Standard
Notes:
-         Cursed Objects may be placed on Zombies. Zombies may not remove Cursed Object during their activation.
-         A zombie is placed on the centre of the board every time a Crow card is flipped or played from a player’s hand. Using a soulstone to create a ‘crow’ suit does not spawn a zombie.
-         Zombies activate at the end of the turn and will only walk toward the nearest model, living or dead! Zombies will only ever use 1AP unless they walk into melee.
-         If a zombie walks into base contact with a model it must immediately make a melee attack. (The ‘disengaged’ player will act as the zombie in terms of flipping cards)
-         Zombies CANNOT cheat fate! They must take what they are given!
-         Zombies count towards Reckoning VPs

Zombie Victory Conditions:
If there are any Zombies on the board at the end of the game, each player loses 1 VP to a minimum of 0.



Zombie
Hard to Kill: While this model has 2 or more Wd remaining when it suffers damage, it may not be reduced to below 1 Wd.
Unimpeded: This model ignores penalties for severe terrain when moving.
Hard to Wound: Damage flips against this model suffer – Flips.
Thick as Steve: This model is immune to Wp duels
DF: 5
WP: 7
WD: 4
WK: 5
CG: -
HT: 2
Attack Action: (1) Feed on their Flesh (or whatever they’ve got) (MI 5 / Rst: Df / Rg: 1): Target suffers 1/3/4 damage. This Action gains + Flip to the Attack action.







Scenario 2:
Pandoras Box
Strategy: Pandora’s Box
Schemes: Bodyguard, Assassinate, Entourage, Murder Protégé , Line in the Sand
Deployment: Standard
Notes:
Pandora’s Box Scenario: Place a 30mm base in the centre of the board. This is Pandora’s Box. A non-peon model may interact with the box (1) to pick it up. The box may pass from model to model for an interact action (1). There is no limit to how many times the box can be passed per turn.
If the box ends up in your deployment zone at the end of the game you gain 4 VPs.
If the box is in your possession at the end of the game you gain 3 VPs.
If the box is in your table half at the end of the game you gain 2 VPs.
If the box is on the centre line at the end of the game both crews gain 1 VP
The box CANNOT be carried by a Master
Once a carrier enters Melee, the box is automatically dropped 3” away
If the box moves more than 5” per crew in any one turn then the ‘Woes of the World’ are unleashed! Place a 50mm monster model 2” away from the carrier. The Monster acts after the initiative flip but before either crew has activated.
The monster will charge the nearest model
The monster may only take 1 melee action per turn.

Woe of the World Victory Conditions:
If a Woe is left on the board at the end of the game, both players subtract 1 VP for each Woe left on the table.
Players gain 1 VP for each Woe they kill.
If a Woe is in your table half, subtract 1 VP from your overall score for each Woe placed in this way.
Woe of the World
Hard to Kill: While this model has 2 or more Wd remaining when it suffers damage, it may not be reduced to below 1 Wd.
Unimpeded: This model ignores penalties for severe terrain when moving.
Hard to Wound: Damage flips against this model suffer – Flips.
Regenerate +1: When this model activates it heals +1 damage.
Terrifying (All) 12: Enemy models must pass a TN12 Horror Duel if they end a Walk Action within this model’s engagement range or target this model with an Action.
DF: 6
WP: 8
WD: 6
WK: 5
CG: 8
HT: 3
Attack Action: (2) Protect the Box (MI 6 / Rst: Df / Rg: 2): Target suffers 3/3/5 damage. This Action gains + Flip to the Attack action.






Scenario 3:
The Four Porkmen of the Porkpocalypse
Strategy: Stop the Porkpocalypse!
Deployment: Standard
Notes:
-         No schemes available for this mission
-         Divide the table in to quarters and place a 50mm Porkman in each of the quarters 6” from each table edge.
-         Each Porkman activates at the beginning of the turn after Initiative flips but before either crew activates.
-         The loser of the Initiative flip activates the first Porkman, then the next is activated by the winner and so on.
-         Each Porkman may use 2 AP each turn.
-         A Porkman must move each turn (if able)
-         Any time a Black Joker is flipped and there are less than 4 Porkmen on the board, add another Porkman in the centre of the board.
-         The game ends when all 4 Porkmen have been destroyed (or turns run out!)
Stop The Porkpocalypse!
A player gains 1 VP for being the first to wound a Porkman
A player gains 1 VP for killing a Porkman, 2 VP if a Master dealt the fatal blow!
A player gains an additional 2 VP if they manage to kill 2 or more Porkmen in one turn.
If a Porkman is in Melee with a player’s crew member subtract 2 VP from the final total to a minimum of 0.
If a Porkman is in your table half, you lose 1 VP to a minimum of 0.
If a Porkman is on the centre line, no points are lost!





Porkman of the Porkpocalypse
Hard to Kill: While this model has 2 or more Wd remaining when it suffers damage, it may not be reduced to below 1 Wd.
Unimpeded: This model ignores penalties for severe terrain when moving.
Hard to Wound: Damage flips against this model suffer – Flips.
Regenerate +1: When this model activates it heals +1 damage.
Terrifying (All) 12: Enemy models must pass a TN12 Horror Duel if they end a Walk Action within this model’s engagement range or target this model with an Action.
Incorporeal: This model ignores, and is ignored by other models and terrain during any movement or push. Reduce all damange this model suffers from Sh and MI Attack actions.
The Final Surge: When this model dies, before removing the model from the table, all models within 6” suffer 3 damage which cannot be reduced.
Armour +1: Prevent 1 damage dealt to this model to a minimum of 1.
DF: 5
WP: 7
WD: 8
WK: 8
CG: 6
HT: 3
Attack Action: (1) Scythe of the Porkpocalypse (MI 6 / Rst Df/Wp / Rg: 3) Before declaring this attack, the controller of the Porkman must declare whether this attack will be resisted by the opponent’s Df or Wp.
This attack gains a + Attack and Damage flip.
Attack or damage flips cannot be cheated in any way.


Well… there we go! Something to think about! 
The other scenario/tournament would be: 
3 normal scenarios with schemes and strats picked out for the whole gaming group and then...
Every time a Black Joker is flipped - A Porkman appears in the middle of the board and acts as normal until killed. 
Every time a Red Joker is flipped - The player chooses a random base from the 'Bag of Woe' which would include Zombies, Monsters and Porkmen! They would also go in the middle of the board and act as normal until killed!

If the model is killed, then the victorious crew would gain an additional VP on top of the Strat/Scheme.
If the model is not killed and still left on the board, then each player loses 1 VP (plus 1 VP per model the 'intruder' has killed!)

This would go on all the way through the tournament! 

I know, I know, it needs a little bit of work but that's the rough edge of it and I will update soon about the progress I've made! I'm going to my LGS tomorrow and we will have a chat to see where we will go!



Now... I may have touched on the fact that Lynch was just a little bit shit last time out, not to say he's shit all round but I posed the question "Are Wave 2 Masters stronger than Wave 1?" I'm slightly convienced that they are but I'm sure that will change the more I get to play them! Of course, masters like Collodi will always be difficult but are they better than Pandora/Lilith within a faction? Well, I'm going to put this to the test! I'm going to be playing Shenlong (who, for the purposes of this blog shall be known as... Shlong! And the jokes just open up...)

I've spent a good 30 seconds reading his rules today and I must say, I was very impressed! I was first of all impressed with myself that I read to the bottom of a rule and also I was impressed with him as a whole! You could say he's got the whole package! Told you! 
On the face of it, Shlong has got some nice abilities - being immune to Poison and Burning but also being immune to Focus! His upgrade cards change him into a bit of a beat stick, now I'm able to shift conditions off which enable him to give a greater damage output! This is something I'll look at in another post when I go over my game with him, which I hope to pick up tomorrow! Looking at his Crew, there are some really nice figures and synergies which I hope will work well. There is a lot of damage prevention / ignoring conditions which enable the crew to move counters around and boost damage! Excellent!

What I wanted to do was keep the Last Blossom combo I've got going with the Torekage and Yamaziko (As in, disappear and reappear at the end of the turn within 6" of a friendly model!). To aid me in this... the Sniper can deploy 6" away from the enemy so if I had one of 2 of them... they could be a little bit billy if they could get in amongst it at the end of the first turn! Providing of course that the sniper doesn't bite it! 
The Peasants which accompany Shlong are 2 SS but are insignificant! Don't worry... Shlong, at the beginning of every turn, makes them un-insignificant...or significant! And allows them to drop a scheme marker...FOR FREE! If that happens another Peasant pops up out of thin air... FOR FREE! Hmm! You can sacrifice Peasants to give Shlong a FREE (0) action! WOW! The downside? They're Rare 2... Balls! But I can get Shlong up to his burning/poison/focus/defensive conditions early and ready to put the beat down on anything that walks!

I must also mention the Fermented Monks... yes...drunk monks! You haven't read this wrong...it's true! I'd really love to put them in with the Brewmaster and see what happens! These little guys are immune to poison and are great for 5 SS! When he attacks you choose whether the defender defends with WP or DF and it gives out poison! WOW! On top of this, you can discard a card to give the monk poison and when it hits +4 poison, it gains reactivate! A neat little ability to have really! 

My issue comes in the rest of crew selection and I know it's a bit of a mish-mash to start with but I've got an idea and I want to try it out. I've got roughly 10 SS left to spend in a 50SS game and I've taken Izamu! I would imagine most people know the benefits of Izamu and what he can do. For those of you who don't... he smashes stuff... VERY HARD. Most of the time in the face but some times in the penis region dependent on height! Now, he's not always going to be a safe bet, so I thought if I don't take him, put in another Torekage or Sniper to get it going! By the way, if you haven't read the sniper rules for TT do... they are pretty shit hot! 

So currently, my 50 SS list looks like this:

Shlong (Cache: 2)
UPGRADE: Misdirection (Wave 1)
UPGRADE: Wandering River Style (Wave 2) - Basically... I remove focus to give out fast or slow to people! 
UPGRADE: Servant of the 5 Dragons (Wave 1) Gives him WP 7! Get on!

Peasant

Peasant

Fermented River Monk

Fermented River Monk

Katanaka Sniper

Izamu

Torakage

Yamaziko
UPGRADE: Smoke and Shadows (Wave 1)


Models for these guys? Well, there's only one choice...isn't there? Bushido!
I've gone for these guys as peasants and snipers:
This feeble guy for Shlong:
That's right, long and thin! It's all about the length!

And if I ever decide to do Sensei Yu:
Clearly the ONLY choice for the job! (I read part of the card and he can't be pushed! What better model to represent that!)

 
Looking forward to tomorrow, I'm sure I'll pick up a game or two in the time I'm down the store! I may even get to try out my Hallowfaux scenario(s) depending who decides to turn up! I may even get to play some My Little Pony TCG ;) Woop woop!

That's all for now!
Thanks for reading!

I'll see you soon!