Ever been in one of those situations where everything’s
going swimmingly and then suddenly you’re plunged into the abyss? Welcome to
the wonderful world of me! I’ve actually been doing bits and pieces of hobby
but without blogging about it!
I’m going to try and cover bits and pieces that I’ve been up
to – it will be a rush of information!
This post will focus of Guild Ball and the Big League which
is being run at my FLGS.
We have had an excellent run with the Big League and it is
by no means over. By that, I mean it’s over for me because I’m a pile of crap
but there are lots of opportunities for me to get worse. After all, I’m not
bottom of the table… yet. Close!
I’ve had a few games of both competitive league play and
‘friendly’ games in preparation for Season 3.
Big League vs.
Matt (Fish) – Season 2
So Matt has been playing Guild Ball since its first release
and has been to a few tournaments. He’s a very knowledgeable player and with
his Fishermen he does get results.
I used:
Matt had:
I drew the following plot cards:
And chose:
Let’s be fair, with my ‘expert’ team management I’m going to
need to be using some big plays to stand any chance of getting a result!
Deployment:
Now, the Fish are going to come out of the blocks hard and
fast – giggity. I haven’t actually played against a lot of fish teams. I think
I’ve actually only played against 1 other team to-date which from what I can
briefly remember didn’t end too well either.
I didn’t get off to the greatest start with a Shark goal but
a quick smash to the face drew the score to 4-2 at the end of the first turn.
Two Good:
-
Obulus take-out on Shark.
Two Bad:
-
Placement on the board allowed Shark to dodge
around players like Strictly Come Dancing and get the ball into the net…twice!
-
Vet Graves (for this game) proved useless,
standing in the middle of the pitch while the world passed him by.
Lessons Learnt:
-
Double up on players in order to avoid the dodge
results (or at least make it more difficult)!
-
Shark is quick…
-
When playing the ball out of the goal, don’t put
it in the way of any quick players like Shark or Greyscales – probably a good
plan!
Final Score: 12 – 2! (Loss)
Big League vs.
Alchemists (Nathan) – Season 2
Fresh from that bitter defeat to Matt, I rocked up to play
Nathan. Nath is fairly new to Guild Ball but has got a few games in the league
and hasn’t done too badly.
I used:
Nathan had: Midas, Katalyst, Vitriol, Flask, Midas,
Calculus.
I drew the following plot cards:
And chose: Don’t touch the hair (obviously), Second Wind,
Damage Sponge, Make a Game of It and Paying Respects.
I know Midas is a bitch to take down and he is debatably the
second best superstar captain in the game, particularly when he is loaded up
with 7 INF. Now, this seems to be a time for Scalpel. What I thought I needed
to do was get close to them and provide a threat in combat. Although models
like Vitriol are high DEF, with the amount of attacks that can be pumped out,
it would make it easier to control areas of the board and leave gaps across
the board.
Be laid plans and all that…
Two Good:
-
Graves GOAL! Woo! After using well worked play
and a stroke a of luck, Graves found himself possession of the ball a mere 3”
away from the goal and tapped it in! Only
the 4th goal scored by the Morts this League Season!
-
Scalpel
finished off 2 players after Cosset and Graves did a bulk of damage.
Two Bad:
-
Midas and Katalyst pound Casket into the ground.
-
Katalyst runs riot on Cosset and Dirge, taking
them off the board in a single activation.
Lessons Learnt:
-
The condition game got me and it got me good! Laying
down the AoE’s were my undoing – partly due to the fact I wanted to clear
conditions but at the same time, I wanted to win the first turn. I perhaps
should have prioritised the first turn to the condition game but at the same
time getting a fully loaded Midas deleting a player a turn wasn’t something I
wanted either!
-
Walking up the board as a unit worked well for a
fashion but there are times when I need to be more rigid in selecting whether
or not to charge. Just because I can, doesn’t mean I should. Consequently, that
draws me out of position which in turn then sets the ball rolling for a whole
series of badness! I know – it would have been more effected by the condition
game but I could deal with that!
Final Score: 12 – 10 (Loss)
It came down to – Whoever won the roll off, won the game!
With models on their knees at the end, it was that close! A great game, just
down to a dice roll!
Now for something a little different – I’ve been stock
piling Engineers in preparation for Season 3 (who hasn’t) but I’ve started to
play them at the back end of Season 2 – only a couple of games just to try some
things out and at the moment, they suit my playstyle. I’ve been able to do some
cool tricks with them, fire crossbows and even teleport around the board to score
with a mascot! Woo!
I used to play a bit of Malifaux on Vassal and really
enjoyed the different platform to play the game. So the opportunity came up to
play on Vassal against Adam. He was trying out Alchemists and I thought it
would be a good opportunity to try out my Engineers using the Season 3 rules.
I’d love to tell you blow by blow of the game but:
Two Good:
-
Used new Season 3 cards and Plots!
Two Bad:
-
Complete dominance by Smoke which enabled every
member of team to become poisoned in a turn.
-
Alchemists hurt with conditions!
What else can we learn from it? I didn’t play particularly
well (when do I ever) but Smoke playing the cloud game is a scary sight! I need
to get my head around the cards and their combinations with each other.
Final Score: 12-0 (Loss)
I did also manage to play another two games as ‘friendlies’
against both Adam and Matt (@thetweetsofmatt) where I used Hunters vs. Adam’s
Masons (Hammer led) and Engineers vs. Matt’s Fish (Shark led – Season 2).
I won’t bore you with details but the final results were:
Hunters 9 vs. Masons 12.
Engineers 2 vs. Fish 12.
I can see a progressive light at the end of this tunnel and
my game has been helped by listening to a few podcasts and players when they
talk about players I might use or come up against in games. It has been very
useful putting ideas and strategies into practice and, realistically, it has
come to fruition, just missing that last piece of the puzzle to make it all
click. That, however, may take some time!!!
Well, that’s it for me for this post. I’m going to try and
get some more posts out over the Christmas break! I must remember that posts
don’t need to be huge!!! I will get it sorted…hopefully!
Anyway, thanks for reading.
I’ll see you soon!
@geekphotoguy
***I will also add that I have completely forgot about a game I played against Paul and his Brewer team! I will tell you now, I have absolutely no recollection of events which happened during the match - I can tell you I lost but I can't tell you by how many but I can tell you that Paul did score 12 points!***
So we had a Tater-off and it was my idea to go for that MurderBall style of play where I can just clear the way with lashing wildly with a lot of knives. Sadly, lashing wildly meant getting beaten with a big stick...or two! Paul used the terrain well and was able to manipulate and iscolate models which proved to be my downfall.
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