Friday, 30 December 2016
Armies of Sigmar (Age of Sigmar)
It's been a day of intense tidying followed by a little bit of sorting.
I've mustered my forces and seen what I've got!
I said previously that I wanted to have a army from each of the allegiances and here we are:
I've had my spiders painted by Steve (@furryjamhats) and they look like this:
Excellently painted to a standard that I could never achieve: tabletop! Just just need to do the fangs and the eyes of the mini spiders now.
There are 77 mini spiders in total but I'm not going to get them all out and show you! Trust me, they're all alike!
I'm really impressed with them, even if it has made Steve vow never to paint stuff I ask him to again!
Next up is my first AoS army (the time before the Generals Handbook) - Chaos:
The idea for my Chaos Force was just to get stuff which was big and beefy. If I put that on the table then I don't have that much to take off when I get battered. Turns out, under the old system, it was pretty good!
I moved away from this army pretty quickly when the Generals Handbook came out and started with the spiders. This left a lot of models unpainted (most of them infact) and some unsprayed.
The general idea of the army was to have a Chaos gunline! Now... I need stuff painted! I'm not sure though if any of these are actually battleline so I better go back to the drawing board and see if there are any unuts I can use to squeeze in!
Finally, Order! I've shown you my Stormcast force already and I will bring them back up again soon but here is the last of the armies that I have (... currently...). I had the opportunity to have a small Slyvaneth force with some still left to build. I must admit, I like the Slyvaneth figures but I've never really looked into it in great detail. I'm going to have a quick look and see if I can build a list which can be used in a slow grow league at our FLGS.
Now, becuase I got them from someone else, they are part painted, however because I can't replicate this colour scheme, I started again!
Now, there's an awful lot of stuff here which isn't painted (including and entire Stormcast army). Over the course of the year, WS10 - my local gaming club - are going to be doing a painting challenge so I'll save some of those models to paint each month!
Well, that's me for today! A lot to do!
Thanks for reading.
I'll see you soon
@geekphotoguy
The End Times (of 2016) (Age of Sigmar)
As the sun draws ever closer to the horizon, night’s bitter
chill starts to grasp hold. The concrete jungle of the industrial West Midlands
begun to glaze over with ice, the sun rose on Sigmar’s finest as they trudged
slowly into battle against the bloodbound Chaos forces.
Welcome back! It’s nearly the end of 2016 and just before we
leave all of it behind us, I’ve managed to cram in two games of Age of Sigmar
against Keith (Chaos – Khorne Bloodbound) and Chris (Ogres).
After a comprehensive win last time, it was time for a slight
change in proceedings as the Spiders get swapped out for Stormcast. I said in
my last post that I wanted to get an army from each of the factions and this
was my Order attempt.
Before I played the first game against Keith, I wrote two
lists – both had one trick in it that I wanted to try out but were slightly
different in play style.
List A:
*Knight-Vexillor
*Lord-Celestant (Reckless Trait and Obstinate Blade)
*Battlemage
*Battlemage
*Judicators
*Judicators
*Judicators (Crossbows)
*Retributors (10)
*Decimators
*Liberators (10)
*Liberators (10)
*Prosectuors (Lances)
*Knight-Vexillor
*Lord-Celestant (Reckless Trait and Obstinate Blade)
*Battlemage
*Battlemage
*Judicators
*Judicators
*Judicators (Crossbows)
*Retributors (10)
*Decimators
*Liberators (10)
*Liberators (10)
*Prosectuors (Lances)
List B:
*Warrior Brotherhood Battalion
*Lord Celestant (Reckless Trait)
*Lord on Dracoth (Obstinate Blade)
*Prosecutors (Lances)
*Retributors (10)
*Decimators
*Liberators
*Liberators
*Liberators (10)
*Judicators (10)
*Judicators (Crossbows)
*Lord Celestant (Reckless Trait)
*Lord on Dracoth (Obstinate Blade)
*Prosecutors (Lances)
*Retributors (10)
*Decimators
*Liberators
*Liberators
*Liberators (10)
*Judicators (10)
*Judicators (Crossbows)
I asked Keith to choose a list and, in his wisdom, he chose
A. So, on with the show!
Forces of Order
vs. Forces of Chaos – Khorne Warriors and Demons.
Scenario:Blood and Glory
Being able to set up the whole force on the table was something which I didn’t really want. In truth, I had hoped Keith picked list B but it was good to test out different things against an aggressive Chaos list.
Keith took:
*Lord of Khorne (with Khorne Hound)
*Blood Stoker
*Blood Secrator
* Exalted Deathbringer
*Bloodstoker
*20 Chaos Warriors
*Demon Prince (Khorne)
*10 Bloodletters
*Korgorath (2)
*Blood Warriors (10)
*Blood Warriors (10)
*Blood Reavers (20)
*Mighty Skullcrushers (3)
*Blood Stoker
*Blood Secrator
* Exalted Deathbringer
*Bloodstoker
*20 Chaos Warriors
*Demon Prince (Khorne)
*10 Bloodletters
*Korgorath (2)
*Blood Warriors (10)
*Blood Warriors (10)
*Blood Reavers (20)
*Mighty Skullcrushers (3)
In deployment, I made a grievous mistake in that I set my
Lord-Celestant up on the left flank and not in the middle next to my
Retributors in order ot give them the bonuses for hitting. Everything else in
this situation I was more than happy with.
In to the game, and where to start? Well, I left my left
flank hugely exposed. At one stage in the game there were 24 wounds left on
Keith’s side of the board against a very minimal force of Stormcast as all my
efforts were taken up with dealing with the mass of troops on my right flank.
In all honesty, had I wanted to end the game quickly and win a major victory
sinking the Retributors into the Demon Prince, Bloodletters and Korgoraths
would have been an optimal choice before piecemealing the right flank with a
strong force.
So, what went well?
Two Good:
*Retributors hold their own against Khorne Lord, Blood
Secrator, Whip-guy (not the technical name I know!) and 20 Blood Reavers and
come out the other side in-tact.
*5 out of 20 Chaos Warriors rolled a 1 when charging on top
of dead terrain, resulting in their slaughter.
*Chaos Cultists (Not cultists but you get the idea) roll a ‘6’
for a charge, falling short and stopping the rest of the Chaos army from
advancing forward. This results in a
bottleneck which I manage to take control of. Using this advantage, I teleport
my Retributors in to the units behind preventing them from expanding across the
board and use the Liberators to smash into the cultists in the following turn.
Two Bad:
*Keith forgetting that the banner gives him an additional 12
attacks in combat and only remembering it the turn after when those troops are
dead!
*Leaving a very exposed left flank and having to recover
late in the game.
Lessons Learnt:
The first time playing this list, I’ve learnt a great deal.
I learnt that the force selection wasn’t actually that bad and it was a list
which was fairly versatile against everything thrown at it. I was super
impressed with the Liberators because when I see them on paper, I just think
they offer nothing up to the army but actually, they are a 2 wound buffer which
did a fair bit of herding and damage control. Running 2 units of 10 was fairly
good in this because they could survive battleshock between the rounds and
still have troops left the fight.
Dice had a part to play too. Everything was going swimmingly
for Keith right up until Turn 3’s combat. With my Retributors bearing down on
his Blood Warriors and Heroes, Keith’s all-out offensive caved after a series
of poor dice rolls allowed for my Rets to wreck face and end the lives of the
heroes in combat, effectively stopping the banner/command traits.
I took a few risks during the game to really test out what
the Stormcast can do. Even though I left the flank exposed, it was a good test
of seeing which models will interact and hold their own.
I was impressed with the durability of the Stormcast. They
appear an all-round force with plenty of potential. Like I said, I’d have preferred
to have dropped in using the other list and surrounded Keith’s force piece by
piece and picked it off but it was interesting to see them out as a battle
line.
----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
Next up is Chris’ Ogres. I’ve played Chris once before in a doubles game where we played 2 ogre armies vs. Chaos Forces (Skaven and Warriors).This is an entirely different game!
Scenario: Border War
You know by now, I’m using list B with the ‘drop down’ style force. Now, this scenario doesn’t actually play in to the hands of the ‘reserve’ style list and… I actually forgot the rules of the mission when I elected to keep everything in the sky and gave Chris 5 VPs on the first turn with any reply!
Chris took:
*Tyrant
*Butcher
*Bragg the Gutsman
*Ogres (5)
*Ogres
*Ogres
*Ogres
*Ironguts
*Ironguts
*Ironguts
*Leadbelchers
*Leadbelchers
*Ironblaster
*Butcher
*Bragg the Gutsman
*Ogres (5)
*Ogres
*Ogres
*Ogres
*Ironguts
*Ironguts
*Ironguts
*Leadbelchers
*Leadbelchers
*Ironblaster
Like I said, 5 VPs to Chris on the first turn without reply
was something I completely forgot when I read the rules and I should have kept
one unit of Liberators back on my objective to at least score something.
Doing this caused for some drastic action! The sky fell
down! All of it. It fell so badly that Adele wouldn’t even write a song about
it – oh, wait…
I knew I needed to really capture and control Chris’
objective, so the majority of my force dropped into the centre of the table;
behind Chris’s army. I needed to try and at least neutrilise the flanks at some
point, so I dropped token units down to distract him, although it wasn’t a huge
deal that he would get 2 VPs if I was controlling my objective and his
objective in the long run. After all, it’s a 5 turn game with VPs scored at the
end of each turn!
Two Good:
*Prosectuors did a job… held an objective without doing
anything all game!
*Decimators saved 6 6+ saves in a row!
Two Bad:
*Decimators attacks in combat – what attacks?!
Final Result:
Major Victory to the Stormcast Eternals (23 – 11).
Lessons Learnt:
This was another game where dice rolling played a huge part.
Chris’ rolls to wound with his ogres were, in a word, appalling! He missed an absolute
ton of 3+ and 4+ rolls which could have hugely swung the game! I do recommend
burning dice after such a performance!
I did learn that Decimators are pretty useless in a match up
such as this due to the lack of numbers which they thrive on. They are
effectively caddys for the Starsoul Maces and as it happened, they provided a
great deal of use on the field in chipping wounds off units. It’s true, ogres
are tough to take down due to the volume of wounds but once you start chipping,
it does come away bit by bit, making a huge difference in the long run.
I did well in shutting down the range threat caused by the
ogres. In this game, I did so well that I killed the major threat in turn one
which stopped him picking off the odd unit or model here and there.
I was unsure during the first turn whether or not to drop my
Decimators down over the left side of the field and take the ogres out there
but again, this was an experiment to see what they can do. As it happened, it
worked quite fortuitously that I stopped Chris from claiming either objective
on the flanks. If I were him, I would have left them alone for a while in order
to get into a better position and rack up the VPs.
I must remember my warlord trait, artefacts and allegiance abilities!
My final lesson learnt was the Judicators' crossbow option - I don't know really what to do with them. Yes, they get a ton of shots if they don't move but that's all their doing - no rend, etc. Iguess in this game it wasn't their time (although they did lay down close ranged firepower when I needed it).
Overall, two games and two wins but I have learnt a lot from it! I need to go back and think about what is included in my lists in order to deal with all threats but that's something for another day!
Anyway, thanks for reading.
I'll see you soon!
@geekphotoguy
I must remember my warlord trait, artefacts and allegiance abilities!
My final lesson learnt was the Judicators' crossbow option - I don't know really what to do with them. Yes, they get a ton of shots if they don't move but that's all their doing - no rend, etc. Iguess in this game it wasn't their time (although they did lay down close ranged firepower when I needed it).
Overall, two games and two wins but I have learnt a lot from it! I need to go back and think about what is included in my lists in order to deal with all threats but that's something for another day!
Anyway, thanks for reading.
I'll see you soon!
@geekphotoguy
Subscribe to:
Posts (Atom)